When you're typing blindly, the keys stay in exactly the same place the whole time.
How are you imagining that the touchscreen or touchpad for GOE input would look (or feel) to accommodate all possible positive and negative criteria for each different kind of element?
Would it update each time the skater performs a new move and the technical panel calls that move?
Or would all the possible criteria for all different element types be on the screen at all times and the judge would have to type in the code or element number for the element they're scoring before finding the appropriate boxes by touch?
See moriel's post 14 in this thread for a proposed list of bullet points that could be assigned to the AI to determine, perhaps in conjunction with a human tech panel, and 11 remaining jump-related bullet points reserved for judges.
(And that's assuming that AI really could immediately determine everything in the first list in that post. At least at first, I'd expect many of them would usually need to be confirmed by the tech panel with video review after the program. Or else they would be left for judges to determine, making the list of judges bullet points longer.)
For example, one goe aspect / screen, where you press a key if it applies, and another key if it does not.
Also, as a side note, all or most of the bullet points listed in my post are currently evaluated by human judges. While one may argue that 11 is too much, it is still better than whatever they have to do now, which is evaluate around 30 bullet points for each jump.
Also, in my post, i point out that not all of those 11 apply to each jump, and several are mutually excluding, which means the number of actual bullet points presented to the judge will be even lower.