- Joined
- Jun 21, 2003
Anyway, this is going to be great fun.
If the ISU wants to make changes with a minimum of disruption to continuity of scoring, it could go something like this. Each program is tree minutes long. (That’s a good thing right there. :yes: )
Balanced program elements for Technical Program
1. Five jumping passes including one Axel type jump and no more than 2 combos. No repeated jumps, bonus for including all 6 types of take-off.
2. Three spins, with levels.
3. One footwork sequence.
Example (Nathan Chen) Jumps = 4Lz, 4F, 4T+3T, 3Lo+1Eu+3S (or 4S+3Lo if he can), 3A; spins = what he does now (CCSp4, FCCoSp4, CCoSp4), Step sequence = what he does now.
Balanced program rules for Artistic Program
1. Three jumping passes, including an Axel jump and a combination.
2. Three spins (no levels – both difficulty and quality rewarded in GOE).
3. One Footwork Sequence and one Choreograph Step or Spiral Sequence.
4. One Surprise Me! Or Check This Out! Something like a small jump sequence, featuring crazy stuff that the audience has never seen before. (Skater must keep this under wraps – no practice videos allowed).
Maybe the base values for spins could be raised slightly so that a very good spin could get as many points as a routine triple jump.
The skater who can do multiple quads in both programs would still have a big advantage overall, if he can keep his program components up – but that’s sport.
If the ISU wants to make changes with a minimum of disruption to continuity of scoring, it could go something like this. Each program is tree minutes long. (That’s a good thing right there. :yes: )
Balanced program elements for Technical Program
1. Five jumping passes including one Axel type jump and no more than 2 combos. No repeated jumps, bonus for including all 6 types of take-off.
2. Three spins, with levels.
3. One footwork sequence.
Example (Nathan Chen) Jumps = 4Lz, 4F, 4T+3T, 3Lo+1Eu+3S (or 4S+3Lo if he can), 3A; spins = what he does now (CCSp4, FCCoSp4, CCoSp4), Step sequence = what he does now.
Balanced program rules for Artistic Program
1. Three jumping passes, including an Axel jump and a combination.
2. Three spins (no levels – both difficulty and quality rewarded in GOE).
3. One Footwork Sequence and one Choreograph Step or Spiral Sequence.
4. One Surprise Me! Or Check This Out! Something like a small jump sequence, featuring crazy stuff that the audience has never seen before. (Skater must keep this under wraps – no practice videos allowed).
Maybe the base values for spins could be raised slightly so that a very good spin could get as many points as a routine triple jump.
The skater who can do multiple quads in both programs would still have a big advantage overall, if he can keep his program components up – but that’s sport.